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Post by drmattymd on Nov 25, 2019 22:05:36 GMT -6
It suddenly occurred to me, how about an actual commodities market. I know theres a section already for this but I mean like a real central market with futures etc, where we can contract certain quantities of grain etc for a set price, in a certain time frame? Maybe I'm thinking too big but Jessi's dealership gave me the idea. Maybe find a link for an actual market page to work off of or just make one up.
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Post by PrincessJessi on Nov 25, 2019 22:09:07 GMT -6
not at all too big.. i love real life ideas we can actually put into place.. i need to look into this.. do you have any examples? im not really familiar with the farming world.. i just seen tractorhouse (i think that's what its called) last week for the first time.. i was jealous that their stuff looks so legit.. i suppose that's cause it is lol
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Post by illinoisfarmer on Nov 25, 2019 22:26:26 GMT -6
Chicago board of trade is the biggest market in the states. It deals with all the commodities prices for the usda.
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Post by PrincessJessi on Nov 25, 2019 22:28:36 GMT -6
so are we talking something with actual fluctuating prices? because im not sure i can simulate that on here.. at least not without a TON of work and there isn't enough of me for all that lol
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Post by PrincessJessi on Nov 25, 2019 22:40:20 GMT -6
i had a see at the Chicago Board of Trade and.. its cool but its wicked complex and idk if i could even begin to implement something like that.. or i am misunderstanding the suggestion.. sorry for my limited understanding of this
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Post by illinoisfarmer on Nov 25, 2019 22:45:09 GMT -6
Yeah, I feel like it would be a lot of work for you. Good idea though. The markets close every day at 1, but prices always change until then and every day, but the weekend.
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Post by PrincessJessi on Nov 25, 2019 22:54:04 GMT -6
ok i am braining this.. we wouldn't be able to use real market values as they don't line up with the economy and yield values in the game... but.. we could create our own market.. i think i have an idea of how to do it actually.. problem is.. fluctuation.. real world markets are affected by supply and demand.. but we don't have that kind of economy on here.. even in game the values are made by whats planted, sold, etc.. there are "physical" influencers..
so.. how do we generate the fluctuation needed? i mean.. i guess we could set our base values and then adjust it based on a point system to match the real world markets once per day.. but someone would have to be in charge of this.. and honestly.. i have so much on my plate that it really cant be me.. at least not now.. maybe not ever depending on how the forum expands..
or if someone knows how a nifty way to generate the values.. it cant be too random.. random means the market might crash one day and hit record highs the next.. we need some sort of system.. but i don't wanna abandon this idea.. i love the idea.. we just gotta put our heads together.. there r enough bright minds on our forum that we can surely come up with something
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Post by PrincessJessi on Nov 25, 2019 23:04:56 GMT -6
ok now im really tossing ideas in my head.. my ideas get more useful for the forum.. but they aren't getting a great deal less complex... hmmm... anyone who is reading this.. toss some ideas into the pot here.. i can take your ideas and use them.. my creative brain with your know how and ideas can do great things! don't be shy 
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Post by OutlawFarms on Nov 25, 2019 23:07:05 GMT -6
sounds like a good idea and its sounds like a buy and sell point for the game
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Post by PrincessJessi on Nov 25, 2019 23:16:14 GMT -6
what we need are fluctuating market values for the forum with a conversions for the 3 difficulties in game.. so if a person plays on easy they can sell to a person who is on hard for example.. correct me if im wrong but if i load up a base map with no mods, there should be a multiplier value for each of the difficulties... like for example if oilseed is worth $2,200 on easy it would be worth $1,400 on normal or hard or whatever.. i know those aren't the real values.. then i could use said map on normal and list the market values with a graph.. i could get the fluctuation by forwarding a day in game to represent a real day.. the market could be updated once per real day.. if i could find an easy way to do the graph or chart or spreadsheet (however we decide) i can link it to this forum.. going to it would be as easy as clicking any other part of the forum
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Post by PrincessJessi on Nov 25, 2019 23:17:11 GMT -6
ok does that make sense to anyone but me? lolol
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Post by PrincessJessi on Nov 25, 2019 23:20:28 GMT -6
i have another idea that's better but in order for it to work we would need people to be selling their stuffs on here consistently enough to influence the market values.. if no one sells then the market values wouldn't change which kinda defeats the point
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Post by PrincessJessi on Nov 25, 2019 23:21:59 GMT -6
what causes fluctuation irl is that they aren't buying and selling to other farmers... they ultimately are selling to the market.. the forum would need to be the market so i can track how much product is being sold.. also we would need a drain rate to help raise the values when nothing is being sold
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Post by PrincessJessi on Nov 25, 2019 23:31:50 GMT -6
we really need to put our heads together here.. if we can get a working system here it opens doors for us that otherwise limit us.. aside from players having asked for a long time for the market values in game to be shared between players instead of isolated to our respective game saves (hopefully giants does this in the future), it also gives players incentive to buy and sell to each other as their value will line up regardless of difficulty because of the multiplier (im going to start figuring out the correlation between the 3 tmmw) and it will also give us a better way to do contracts with each other as well as the market
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Post by OutlawFarms on Nov 25, 2019 23:33:58 GMT -6
its a really good idea but the only way to do it ingame is have a placeable mod thats a sell point that you can buy crops from
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Post by PrincessJessi on Nov 25, 2019 23:38:42 GMT -6
y would we need to buy the crops?
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Post by OutlawFarms on Nov 25, 2019 23:40:50 GMT -6
if i sold you 4500L of wheat how would you get it? if you sold me soybeans how would i get them? get what i'm saying basically what hes wanting is a farmers market
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Post by PrincessJessi on Nov 25, 2019 23:44:06 GMT -6
on pc i can get it in the click of like.. 1 button and 2 or 3 mouse clicks.. on console they have buying points for commodities like this one here then use prescribed methods for adjusting their moneys (i do all my finances out of game as its a million times easier)
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Post by OutlawFarms on Nov 25, 2019 23:46:45 GMT -6
true i forgotten about them them
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Noraf
Senior Trader
 
Posts: 162
Preferred Brand: Zetor
Farm Location: Kleihau
Farm Size: Medium
Livestock: yes
Platform: pc
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Post by Noraf on Nov 26, 2019 2:47:01 GMT -6
For futures the prices are usualy more or less set in advance (some 100% set, others with a little room for marked changes), witch include a penalty for not fulfilling it. For a flux if we agree upon a set intervall on the season lenght we simulate here. (I'd sugest a change of season either every week, or every two weeks.) If you can be bothered to find the prices for normal on all the stuff, we can set our own flux aswell, fall -15%, early winter -7%, late winter til early spring(on a one week season that would be friday and thuesday?) -normal, late spring +7%, and summer +15% for crops harvested in the fall. Grass, hay and straw would be more worth during winter and early spring, and decreese in value summer and fall. Silage high in spring, normal during summer and winter, low in the fall. How about that? Ohhh, and if you haven't gotten it yet, i love this idea  edit : For futures we have to look at a system that works, but i belive it shouldn't be difficult. Need a little bit of time to think about that.
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Noraf
Senior Trader
 
Posts: 162
Preferred Brand: Zetor
Farm Location: Kleihau
Farm Size: Medium
Livestock: yes
Platform: pc
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Post by Noraf on Nov 26, 2019 3:20:27 GMT -6
By the way, you shouldn't happen to be really good with excel? Should be easy enough to set up a form there with a multiplier for difficulty, and that should be possible to export to a webform. But it's a bit harder inputting/coding for the flux, but should still be possible. Either by the model i suggested, or by the amount of goods offered, maybe even a hybrid of those two? <- that's where the really good comes in 
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Post by drmattymd on Nov 26, 2019 5:16:35 GMT -6
Wow, that idea really took off, lol. The idea in my mind was geared more towards selling to the market, not other farmers but not that you couldnt sell to other farmers. I was thinking you set a contract, then deliver to a existing sell point in the game, then adjust the price accordingly, same as we have to with equipment sales.
Also I think one daily update would be fine, not a continually changing all day thing. Sorry if I caused you too much work Jessi, lol.
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Post by PrincessJessi on Nov 26, 2019 7:19:50 GMT -6
ok so I have some really solid ideas how to do everything I mentioned (I mean mostly lol) but.. this future business is kinda hanging me up.. I don't understand how they can predict an absolute future with a market based price.. im really not able to wrap my mind around this.. so if we could focus on how this works so I can build an understanding, that would be great.. and before anyone says "google it" that's what community is for! and I also do better with discussion than just reading something alone
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Noraf
Senior Trader
 
Posts: 162
Preferred Brand: Zetor
Farm Location: Kleihau
Farm Size: Medium
Livestock: yes
Platform: pc
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Post by Noraf on Nov 26, 2019 7:58:16 GMT -6
A future is a contract for deliveries of a set amount of stuff (  ) to a set price. Lets say you know that for the next 3 years, not including this year, you need 1.200.000 units of corn for your pop-corn stand. This years price for a unit of corn is 26, last year it was 20, the year before that 25. You then agree with a farmer for 3 years deliveries of 1.200.000 units a year for a price of 24 per unit ( or whatever you agree upon, usual over here it would be a bit lower than the current price as this is a certain income), to be paid on delivery of each years corn harvest, minus the up front sum ( say for 100.000 units ). Than means that you'd pay 2.400.000 for a contract for the next 3 years, but you then know what exactly your expenses will be on corn for those 3 years. The first year that already paid sum will be detracted from that years total. In the agreement there should also be an important part about what would happen if the farmer can't deliver the agreed upon amount. (Does the farmer have to buy in the outstanding amount, and deliver to you, or should you buy from the marked, and bill the farmer for the difference in price ( if the marked price is more than the agreed sum for the units, if it's less, you save a bit) and a fee for handling that part. And i think we should leave out the part about speculating with futures.... 
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Noraf
Senior Trader
 
Posts: 162
Preferred Brand: Zetor
Farm Location: Kleihau
Farm Size: Medium
Livestock: yes
Platform: pc
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Post by Noraf on Nov 26, 2019 8:05:10 GMT -6
And if you really are planning ahead, you'd be looking for the next future contract next year, for delivery the year after the one that currently are runing ends.... But it'll be easier to handle ( and understand?) with my first example.
You can see futures as a delivery / buying contract for future years to come, at a gambeled price and ammount. Does it make any sence at all?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Nov 26, 2019 8:17:17 GMT -6
Prediction is based off of previous markets. It’s basically playing the odds but with a cheat sheet.
So say for the last ten years maize has been at a 5% growth. They would then use that to predict with a high probability that it would grow again. Then they would put a weather model into that prediction. This would then tell tell this if it’s been a good growing year for maize or not. If it’s not that the demand is higher then the supply so the price value goes up. This is then what gives you price fluctuation. Once you have all that information you can make pretty good estimated guesses at what is going to happen in the future.
The only way you could do for fs is we would all have to say how much of each crop we have and you would then have to set this against the demand for said crop. So say for instance there is only 4 of us with a normal Harvest of potatoes and you have a demand for 4 times that amount you would then increase the price as demand is higher then supply. And of course it would go the other way with over supply.
With over supply that’s what will crash a market because there is to much of a crop and the price can only go so low so it will crash.
This is where the whole supply and demand thing comes in. As market you have to try and work it so supply is slightly less then demand because with that people will negotiate a higher price because they will be desperate to buy said crop.
It would be a huge undertaking that’s for sure. Do do this at home would be never ending. The only realistic way you could pull this off is to do it web based. You would then creat an algorithm to run data that you feed into it to make predictions based on that information. That in its self would not be a small undertaking either.
The idea is awesome but to do it we need to massively scale back what the market can do in a realistic way. Future markets is just not feasible from an fs stand point.
I think the best way you could go about it is. You have a set time every day where members that want to sell stuff tell you what crops they have and how much of it. Then you can spend how ever long listing all them crops from every member and a price point for sale. Then you open the market at a set time and we then bid on those crops at a price set by you the market runner. That way you can still have supply an demand but without all the guess work of futures markets.
Hope this helps in some way 🙈🙈🙈
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Noraf
Senior Trader
 
Posts: 162
Preferred Brand: Zetor
Farm Location: Kleihau
Farm Size: Medium
Livestock: yes
Platform: pc
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Post by Noraf on Nov 26, 2019 8:36:13 GMT -6
I would think setting up future contracts would be the best way to run it here? Atleast workvice for PJ, and at the same time give us a bit or realism.
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Post by PrincessJessi on Nov 26, 2019 8:58:45 GMT -6
ok so... im sitting here running this stuff over and over in my mind and honestly.. I think at this point the idea has outgrown my capabilities and honestly, time.. I still have to have time to manage other areas of the forum... even just the sales floor takes a LOT of time to keep things flowing.. as you can see, the moment I become overly distracted with any other project, that area suffers (I am working on setting up help with that so I have some more free time).. also just having time outside the forum doing non forum stuff like playing the game would be pretty cool too.. so I think we should dial it back just a bit here.. I am all for making things as realistic as possible.. but short of creating a program as wmr suggested and linking it to this forum (I don't know how to write software code and what have you) its just not feasible as everything has to be done manually by me or another staff member due to the limitations of the forum.. I even spent a deal of time looking for plug ins that would help me last nite but I didn't really see anything that would make it workable and certainly nothing that will work on pc and mobile.. so we should simplify this.. dumb it down a bit so we have something in place to add a bit or realism but also is within our ability to create and maintain.. my brain is being a bit sluggish but I will try to convey my ideas in an understandable way and then we can decide on a method and build on it
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Post by PrincessJessi on Nov 26, 2019 9:03:45 GMT -6
lets take futures out of the equation to start with.. for a couple reasons.. first thing.. we have no market history.. that in itself will stop that idea for some time to come.. second.. at this point in time we don't have enough users to fluctuate the market to any real degree so the price history patterns would be pretty bland and not really crash much or spike.. if I lower the values to accommodate the amount of users we have, we risk crushing the market every time someone makes a reasonably big sale.. I just don't think this future thing is something we can do at this point.. not to mention, I would be responsible for tracking not only current prices, but price history and using that to create the future.. that seems like a lot more work for me and even if I wanted to, I am not sure I could keep up and still keep up with the forum and my life
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Post by PrincessJessi on Nov 26, 2019 9:09:41 GMT -6
ultimately I think at this point our goal should be to simply get us on a shared market.. this alone would be a HUGE step toward realism.. at this point the only real decision is figuring out how we go about getting our market fluctuations.. once we have all this lined out, we can figure out good and reasonably realistic ways to incorporate it into things like contract work, which should be easy by comparison
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